You may be wondering why the Sega Dreamcast has been dragged up from the pit of dead consoles; there is a reason for this.
Sega Dreamcast did not take off because people had given up ion Sega in favour of other less deserving consoles. The console itself is great, and the controller style was unique and no other controller ever came close to such an awesome design; there were triggers on either side of the controller that could easily be squeezed to perform a variant of different in-game actions, and it was so much easier to use and control the characters in the game with the state of the art controller. Users could also view the status of the characters health and even access their inventory on the small expansion pack screen that was built into the controller; this expansion pack was so much more, and players could easily upgrade to a more powerful pack, and even play a mini-game on the pack itself, thanks to the screen and unique design. There was also a vibration feature in the controller pack, that was unlike that of any other game controller of its day; the vibrations would be soft or hard depending on the actions in game; with some games like “Resident Evil Code Veronica”, it would mimic the fatal heartbeat of the character as she was close to death on low health, so you would feel how close the character was to dying and the sense of urgency that you needed to get health immediately.
The Dreamcast’s final design was rushed due to Sega trying to recover from their losses and get ahead of their rival the PS2, therefore their console was released without the ability to handle larger capacity discs; this further added to their decline as players had to change the disc half way through game-play in order to access the second part of the game via the second disc with the larger games.
When the PS2 was released the power of the console was nothing compared to that of the Dreamcast; though without the mature, or hardcore gamer games that were released on the PS2, there was no way the Dreamcast could survive with the games they had first released with their console; which were mainly childlike in comparison to those first released on the PS2. This was also the problem on the Sega Saturn, in-conjunction with rushed tech and skipping inclusion of vital tech to release consoles ahead of their competitor Sony.
If the Sega Dreamcast had more time and if people had given it a chance; It could have been the first design of a truly great line of consoles to stem from the 6th Generation design. This console deserves recognition.